Saturday, February 22, 2014

early blender camera tracking

This is a work intended as part of an installation, and as a visualization of the finished work.
As presented I used the digital effects and roughness  to emphasize that this is a pre-visualization. My final intent, never realized, was to have the actual pieces of this work in the locations, as shown, in Henrion Hall, where this video would be playing. The small sculpture has been cast in aluminum. The large cardboard maguette, not completed, with pride of place on the pedestal would have been used to give a subversion of scale and importance. The video was designed emphasize a subversion of time.

Friday, February 21, 2014

Thursday, February 20, 2014

Tuesday, February 18, 2014

Sunday, February 9, 2014

Experimental digital animation

This is a preliminary sketch for an installation. The intent is to move high intensity LEDs through clear plastic tubing.  The sketch is a demonstration of Blender's rendering of a light moving in a clear tube.

Wednesday, February 5, 2014

Connor's Stuff

A Collection of Unused Album Covers

These images were converted to raw data, then opened and edited in Audacity, an open-source audio editor. The image could be edited with sound techniques like echo, distortion, equalizers and frequency filters. Here are a couple results.





Appropriated artwork



This is a collage made entirely out of public domain imagery. The barcode actually contains the name of the album and is designed to be read by smartphones.



 This is from a series of covers I made combining historical art pieces with photos of space.


There are more images, but in order to save space, I put them here.

VIDEOS! VIDEOS! VIDEOS!


The goal of this piece was to create an anti-contextual conglomeration of consumerist propaganda by switching the audio and video from different TV commercials. As a result of each being 30 seconds long, I noticed that every commercial had a similar structure, and sometimes the audio and video actually work together.

This is a music video for one of my songs using clips from more 90's TV commercials. 


This is an experimental music video featuring datamoshing, purposefully causing glitches in the video encoding process in order to pass on image/movement information from one clip to another.

ideas in motion

This is a work in Blender that is a study of the ephemeral nature of ideas.

Tuesday, February 4, 2014

videos derived for a series of sculpture visualization

In progress visualization to be used with the Henrion Hall footage.